![]() ![]() You should better separate your files (don't make one full 10 minutes project in 5000x4000pixels with 10 layers). ![]() #3 : Well, a Flash USB key is limited by the USB bus (max 20MB) and the Flash technology (5/10MB when writing), so I don't advise you to use this. Moreover, on a Mac OsX, the 4GB can be fully used by TVP Animation (contrary to Windows 32bits). #1 : It's only the memory cache, not the memory used by the software (the software sees all your Ram). ![]() Thanks in advance, and sorry for the load of subtopics within this post. On a more serious closure, what I meant to say is, when the Application Crashes unexpectedly and Apple generates a bug report log, are these logs later analyzed by the TVP staff? as trivial as this might sound, I've noticed some sentimental crashes of the app I call them sentimental, because as of right now I can't duplicate a particular behavior, other than clicking around and punching options like a maniac that doesn't know what's he is doing. I'm wondering from a computer engineering perspective, how does this improve rendering and total software performance? I ask this, because this is the first time I've heard of any app taking and advantage of cache files stored outside of the root hard drive. #3 My instructors AAU recommended to purchase a separate USB Flash Drive to allow TVP to use it as a destination for it's /Temp folder. #2 When running the Video Grabber using a Firewire camera my processors spike in usage and stay pegged to +100% on both cores. Does this mean that this is the Max amount of memory the App will take up, or does this mean that the program is really not seen acknowledging that I'm running 4 Gigs of RAM? #1 When I check the app configuration/preference it displays the Physical Memory as 2047MB? This is a a text field that can't be edited. Hi, I'm new to TVP and I had a few observations I wanted to post. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |